ACT 2-1 Wolverines
Follow Sgt. Foley to avoid the Russian BTR. You're lucky it's only a BTR and not a BMP -- the latter is tracked and has much more firepower. Follow the BTR to the ammunition cache on the right side of the street and throw the special grenades (smoke) to obscure the BTR's line of sight and head into the alley down the street (and on your right).
When you round the corner, try to duck behind the green dumpster, as there are plenty of soldiers waiting. Once the rest of the fire team catches up, you can head back towards the BTR. It should be gone and you can pick your weapons and refill them maximally with the ammunition cache on the top of the hill.
If you don't want intel, follow Foley to Nate's Diner. Otherwise, you can explore the town after you destroy that second BTR patrolling the immediate zone. Head for Burger Town to the south if you intend to explore. There is an RPG there (as well as the occasional RPG soldier). Clear out Burger Town and locate the RPG in the kitchen. Next, find the ladder to the eatery's roof. From the roof of Burger Town, you should be able to shoot down the BTR with one good RPG shot.Once the BTR is killed, head back to Joe's Diner (the restaurant next to the Nova Star gas station). There is a EBR-14 with Thermal scope inside, as well several choices of weapons. Take the ones you're most comfortable with, and remember you will be doing a mix of sniping for a brief period of time.
Head to Nate's retaurant with (recommended) an EBR-14 with Thermal and any rifle with a dot/holo sight and preferably a grenade launcher. Go to the rooftop and refill on ammunition and other items. If you want, you can move the sentry gun turret to Joe's Diner (behind the counter) or alternatively mine the area behind the counter to kill a problem that spawns there later (sentry gun is better).Place claymores at the tops of ladders and at the corners of doors leading into the diner and onto the rooftop. Note that your character will not trip his own claymores, so don't worry about it.
When you've taken account of how things are laid out on the rooftop (including the Meet Sgt. Foley and start the wave defence mission on Nate's rooftop. Exchange any weapon (EBR-14 or other weapon) for a Stinger before you are called off the roof by Foley because of an incoming Predator strike that slags the building's roof. This stinger (next to the ammo crate) will help you in a later part of the mission.If you slew the Russian spawns in Joe's Diner with the sentry gun, it should be an easy walk towards the diner. Otherwise, you will need to make your way to the diner carefully and down the enemies using sniping at medium distances. Clear the enemies at the counter and take the UCAV control laptop.Clear out the enemies attacking the diner by going prone behind the counter and wasting the enemies who round the corner (an RPD or the M240 on the counter helps with this). You can also scan the stage using the Predator's missile cam to see if enemies are near you. Use the missiles to blast the concentrations of enemies as they close in on you and Nate's diner. If you need the missile to speed up, press and hold fire once the missile is launched to strike fast.Once the initial waves of enemies are downed using the NCAV laptop, you can head back towards Nate's and head towards the Burger Town. The fire team's goal is now to fall back to the Burger Town and none of the enemies inside will be vulnerable to the missile strike. You need to do it the old fashioned way.
After a while, you'll notice your UCAV will be gone -- because it's been targeted and destroyed (in an event, not by enemy action). At this point, you'll find out that a pair of MiG Hokum gunships will be lurking in the area. If you brought down that stinger from the roof of Nate's restaurant, you should be good.
Head to Joe's Diner even if you have a stinger. Take the first shot against the enemy Hokum and down it. If you lugged the stinger from Nate's over here, feel free to take the Stinger in Joe's restaurant and shoot down the second Hokum when it appears.If you didn't bring the stinger from Nate's, you will need to go back there (and up on the roof) to get the second Stinger S-A-M and down the second gunship before it turns you and your buddies into red, red chum. When both gunships are down, evacuate with the rest of fire team Hunter 2-1 by going south towards the convoy.
The first laptop is in the Nova Gas Station office (the station next to the Joe's Diner).
At the Burger Town, locate the garbage cage (a brick rectangular structure with no roof) on the east side of the establishment. It will be outside the burger joint. The laptop is inside the dumpster. Note if the Russian BTR is giving you trouble, there's a rocket launcher in the Burger Town's kitchen. Take out the BTR if it's interfering with your exploration.
Have it your way inside the Taco To-Go. That place is due east of Burger Town.
The CRB Financial building north of Nate's Restaurant. Avoid the CASEVAC and Sgt. Foley while going there, or Russian soldiers will spawn in the bank and kill your ass. Check the online banking area for this laptop.
ACT 2-2 Hornets Nest
Follow the rest of TF-141 to the top of the hill and whittle down the enemies here. Again, like the previous stages, there's no actual time limit here (unless something appears on your screen telling you so). Clear out enemies and you can proceed without being molested by enemy fire.
Down the enemy technicals ('technically' combat vehicles) and scour the ground for good weapons. You'd likely want a scoped weapon (the UMP45 you have works well) but a grenadier rifle would be better since you can simply explode people. Clear the first area and head down the street to the junk-littered lot.
Follow the team down the street and take out the enemies in the junk-filled yard. That done, work over the enemies at the "Dragunov house" before proceeding to the next street. Note there are two routes to go, but you can always double back and take on enemies as they purse you and the team into areas you've secured already.Head up the street and take down the enemies at the intersection (grenades work). The safest route, if you have a 30+ round machinegun and a full magazine, is to head into the ice cream shop, go upstairs and move slowly while prone, taking out enemies as you crawl back onto the streets. MacTavish and the ever immortal Gaz-Ghost dude will be able to kill other enemies as they move up the street with you.Past the ice cream shop intersection, there's another junkyard with technicals, snipers and auto-gunners before the market. Spend time clearing enemies here as well and take stock of your weapons. You won't need the ACOG soon enough, and only any weapons with a dot/holo sight (or iron sights) as combat ranges start getting closer and closer.
Follow MacTavish and Ghost through the market and take things slow. An MP5K or UMP with dot/holo sights is perfect for this section. Use your allies ruthlessly, since they are invulnerable and you're not. You should be able to reach the end of the market without much problem if you expend your flashbangs and frag grenades -- use them up. You won't have them in about five minutes.Mantle onto the rooftop after the football field fracas and jump for the transport. Roach will slip and fall down, losing all of his weapons. At that point, run for your life through the favella's buildings and rooftops. Pay attention to open doors and the objective marker as it shifts and moves from place to place. You will need it to guide you out. Sprint when you can afford to and you will slide down to the last room and the chopper as a thirty second timer counts down (you only need about 5 second to make the actual jump).
Destroy the two technicals in the initial area and cross first street. Check the first house on your right as you march towards the next objective. There is a blue mini-car in the garage of this house. The laptop is in that house.
At the turn in the street (past the technicals in first area), go southeast towards the chainlink fence demarking the edge of the map. There'll be a giant ambush in a junk-filled yard. A toolshed next to the building with the Dragunov marksman has this laptop.
Clear the intersection (as ordered by MacTavish) and locate Pelayo's ice cream shop. The laptop isn't in there, but it's in the second floor of a residence (same building) next to it. You can locate the blue mini-car parked in front of this residence and grab the laptop on the second floor, or you can enter the ice cream shop, go to level two and continue walking west (you should still be in the interior). When you exit, the first door to your right is the residence you're looking for.
Past the marketplace, the first dust-off is waved off by MacTavish so your team can get to the rooftops. Before leaving the soccer field on the ground level, locate the flaming pick-up truck. To the left is a soccer goal and behind the goal is an open window with the laptop.
ACT 2-3 Exodus
Follow the Stryker (it's generally tougher than you are) and use the laser designator to hose down houses and enemies. If enemies are near a location, the Stryker's gun will attack them. The key is to stay off the street and pop out only long enough to fire the designation.
Hose down the first house on the left, then switch quickly to the yellow house on the right. Clearing enemy rocket soldiers will keep the Stryker in handy shape so it can help you take down enemies rappelling from choppers later. You can even use it to destroy sentry turrets, etc. with its explosive rounds.
Take out the houses one at a time to the Arcadia community security checkpoint. Fight through the Russian opposition there and move over the long covered bridge into the neighborhood.
For those of you who completed Wardriving in Spec Ops, this section should be very familiar. Use the ammo crate and start weeding out the houses of enemies. Since you have more allied bots here, you can afford to take more chances and rush ahead knowing Foley and Dunn will cover you, as well as the Stryker.
Once you've taken over the house with the AA guns, the Stryker designator will be an artillery designator. Simply designate the AA tanks and send in the heavy rain. After all the SAM sites are taken out, follow Foley to the address General Shepherd orders you to inspect. Once you collect whatever is in the panic room, the mission is over (there are no more enemies after the SAM tanks).
Before the Russian checkpoint at Arcadia, locate the Garden Villas Apartment Building (north side of the street). There is a small security office for the apartment complex on the street. The laptop is in that security office.
At the Arcadia sheltered community's checkpoint (before the long covered bridge ... which is really an East Coast New England thing dating back to early colonial times in the Americas), check the southern security office for this laptop.
Cross the covered bridge with the Stryker into Arcadia. The second house on the right has this laptop on its second floor. The target house is next to the one with the AA guns.
ACT 2-4 Only Easy Day Was Yesterday
Both weapons (SCAR-H with thermal and M4A1 MOD 1) are silenced, so use either for all operations apart from the breaching. You likely won't need to change your weapons at all for the whole stage, unless you run out of SCAR-H ammo at the top level and switch to an F2000 with thermal sights.
Clear the first room of enemies, and head to deck 2. Wait for the chopper to pass by and get ready to breach a second time. Once the second room is cleared, place C4 on the highlighted bodies and follow MacTavish to the ambush point.
Once the second deck is cleared of enemies, head slowly uptowards the third deck. Stop and clear enemies at the stairs and ready your M4A1's grenades. You will need to head into a room with a Stinger launcher to take down the enemy gunship. While the AT-4 can take down the chopper on Veteran, the timing you need is exceptional, since you need the chopper to pause for five seconds or so for the rocket to be aimed and fired. The stinger makes this unnecessary provided you have a good lock-on.
Grenade the corner past the stinger crate where enemies pour in. Blast the floor or wall behind them to catch them in the blast. Flashbangs also work, to buy you some time while you reload or for MacTavish to take them down. Once you've downed the eight enemies (or so) who pour into the room, secure the corner (i.e., make sure no other hostiles are there) and take the Stinger from the crate to swat that fly outside. Swap back weapons and continue.
Work up and around the next corner, and try to flash bang the door at the bottom of the stairs MacTavish takes (Ghost takes the outside of the rig, which is just as hard). Past that section, you will have the chance to stock more F2000 and Intervention ammo. Keep the weapons where they are -- you can always come back and get them if you run out.
At the top deck where the smoke screen ambush occurs, take down the enemies in the corner past the forklift by the stairs. There's a corner where a fuel tank and the railing form a great corner for turtling and attacking enemies. Use up the SCAR-H with thermal and swap it out for an F2000 thermal. You want to keep your M4A1 SOPMOD1 for the breach.
Take down the enemies in the windows and work your way to the right door. This is an easier breach since two of the enemies are really close (the right one is a knifer -- kill him first). Once the room is cleared, follow the team to extract.
Save first room of hostages and go to deck two. In the storage room where you are warned about an enemy gunship, check the equipment rack for the laptop.
After saving hostages on deck two and placing Plan-B, check the corner room near the stairs leading from second deck to third deck. The laptop is again on a storage rack.
On the third level, there are stairs going up then down towards some enemies near fake (or non-interactive) weapon crates. Around this time, MacTavish or Ghost will say something about using the hallways to get around and ambush enemies. Check under the stairs in the rig's interior for the laptop.
ACT 2-5 The Gulag
Start by sniping the enemies on the parapets and taking them down before they activate the SAMs. Don't fire too much though, as the EBR-14 you're using will be your main sniping rifle until you've entered the prison. Take pot-shots, but don't waste ammo. Once you're down on the ground, run towards the fence with the enemies to activate them, then retreat and pick them off slowly.
When enemy numbers wane, trigger more by approaching MacTavish. Retreat and resume sniping. You should have plenty of weapons to choose from after this is over.
Swap the EBR-14 for something with grenades (scoped or not). You will need it for the shower room shoot-out (recreated for Modern Warfare 2 from its Modern Warfare 1 version, which was recreated from The Rock). The extra grenades will help in downing the gantry snipers.
Head into the armory and survive the ambush by using a riot shield. Kill your attackers and take-back your grenadier weapon if it's still there. Move to the next level and use night vision to see and down the enemies.
Head through the dark tunnel and let the team clear the rooms (not you). They are invulnerable and react faster than you do. Unfortunately, you have to clear the maintenance area yourself, but the lights are now back on. Use a mix of grenades and gunfire to pick troops off at a distance. At this range, you should be okay with the dot/holo sights.
In the showers, use grenades on the snipers in the walkway and flashbang the troops on the ground so you have a chance to kill them. Don't forget that you can knife enemies up close if you need to. LiIke MacTavish, Roach's fruit killing skills are exceptional.
Locate the prisoner's cell, breach into it and prepare to escape. There should only be one more enemy as you try to escape, but he is often stunned from the debris and killed when more falls on him. Don't worry about it and head for the marker.
Before entering the prison, there are stairs going up to a control room overlooking the entry gate. Check this room for the laptop.
Inside first prison control center after entering the castle.
After the armory ambush, go to the next gate "airlock" and check the prison office (room 327). If you rappel down, you screwed yourself. Restart the checkpoint.
In Price's room. After meeting him, check to the breached hole's left for this laptop. We say left because the breached entrance should be behind Roach as you play -- not to the breached hole's right as you walk around a warzone snapping pictures with a 14.2 Megapixel digital camera you bought CostCo.
ACT 2-6 On Their Own Accord
Head outside to Foley and Dunn to assault the Capitol building. There're several weapons in the bunker, but unless there's a second grenade weapon you can take, don't bother. You need more grenades here than you do anything else since you can impact those bastards instantly.
Stick to the trenches and follow Foley as usual. Stay low in front of the Capitol until Foley gives you the clear -- the LCAV needs to blast the enemy snipers and rocket soldiers so you can enter without being blasted. Once inside, use the ammo cache to insta-refill your grenades and blast enemies as they shoot from the upper level.
Continue through the Capitol's grounds and shoot up the place. Put a few rounds into closed doors to make sure no one is behind it. There are often enemies in closed doors looking down long hallways. Of course, an impact grenade instantly breaks such doors.
As you head back out to the mezzanine (an Italian architectural term for a level between levels), zap the soldier coming out from the right (grenades work) and clear out the losers on the left as well.
There's a third ammo crate on the balcony where the SAM station is. Blow up the SAM turret if you want (it knocks it out so you can attack the building safely again later) and restock on the ammo cache next to it. Take your grenadier weapon and follow the fire team deeper into the building and don't be afraid to flashbang rooms you're not sure of. If you're out, you can revisit the crate downstairs for more grenade ammo.
Head to the ambush point and slaughter the enemy fire team inside the overwatch spot. Before you head in (as per Foley's orders), play dumb to the A.I. and plant claymores around all the corners and desks in the hallways and rooms leading to yours.
Ditch your sniper rifle(s) for a Javelin and reload your other weapon (the M4A1 grenadier will do). Snipe the rocket soldiers on the street. Once the targets are all downed, step back and switch to the Javelin launcher. This weapon will be able to lock onto the enemy tanks (correct) as well as enemy choppers (incorrect). Regardless, simply locate the nice bright green squares on your Javelin's viewfinder and let 'er rip.
Note that enemy soldiers, if they've been marching towards you in the hallway, should be decimated by the claymores by now and Foley and Dunn can take care of the few stragglers. If you do find yourself fighting enemies after the Barrett sniping sequence, do it quickly and avoid dying. Take out the Javelin after you've dealt with the enemy infantry.
When the last of the enemy troops and armor are blasted in this scenario, ditch the Javelin and switch to the M4A1. You will need to grenade, and shoot your way to the roof and board the escape chopper in two minutes. Let the soldier open the door and you're on your way. Use the minigun on the chopper and hose enemies on the ground and atop structures. Have fun blasting the SAM turrets on the rooftops, because you will eventually be shot down and crash. At that point feel free to do nothing. As long as Ramirez stays in the chopper's wreckage, nothing can injure him (it's a cinematic).
At the lobby elevator, stand on the corpse blocking the doors and grab laptop inside. If you go further (to the SAM site) and then return, the dead body will be gone but the blockage will still be present.
Locate the SAM site in the Capitol building. A corner room next to a copy machine has an enemy hiding inside (and shooting) with this laptop.
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